Citations
7 Things You Should Know About Augmented Reality [Brochure]. (2005). Retrieved: February 28, 2009, from http://www.educause.edu/ir/library/pdf/ELI7007.pdf
"An Interview with Ed Rodley, Exhibit Developer, Museum of Science-Boston." Telephone interview. 26 Mar. 2010.
Cawood, Stephen, & Fiala, Mark. (2008). Augmented reality. Pragmatic Bookshelf, The
Dede, C et al. (2009). Immersive interfaces for engagement and learning. Science, 323(66), 66-69.
Doidge, MD, N. (2007). The Brain that changes itself. London: Penquin Books.
(Doidge, MD, 2007)
Hainich, Rolf. (2009). The End of hardware, 3rd edition. Booksurge.
Handheld Augmented Reality Project [Scholarly project]. (2006). Retrieved February 28, 2009, from http://isites.harvard.edu/icb/icb.do?keyword=harp
Hayes, G. (2010, April 8). Descending clouds – society and augmented reality 101. Retrieved from http://www.personalizemedia.com/descending-clouds-society-and-augmented-reality-101/
Johnson, L., Levine, A., Smith, R., & Stone, S. (2010). The 2010 Horizon Report. Austin, Texas: The New Media Consortium.
Local Games Lab. (2007). Local games lab: argh. Retrieved from http://lgl.gameslearningsociety.org/argh.php
O'Neill, K, dePaor, A, MacLachlan, M, & McDarby, G. (n.d.). An Investigation into the performance of augmented reality for use in the treatment of phantom limb pain in amputees. Mindgames.org, Retrieved from http://medialabeurope.org/mindgames/publications/publicationsAugmentedReality.pdf
Ramaswami, R. (Sept. 1, 2009). The best of both Worlds. Campus Technology, 24-31.
Stewart, A. (2009, November 16). Augmented reality busiiness cards. Retrieved from http://www.hotcards.com/blog/1/444.html
Tobias Blum, Sandro Michael Heining, Oliver Kutter, Nassir Navab, "Advanced training methods using an Augmented Reality ultrasound simulator," ismar, pp.177-178, 2009 8th IEEE International Symposium on Mixed and Augmented Reality, 2009
van Mastrigt, E. (2010, April 6). Your visual art of the museumplein. Retrieved from http://stedelijk.medialab.hva.nl/
Additonal Resources
ARtool: http://www.hitl.washington.edu/artoolkit/
GE: plug into the smartgrid: http://ge.ecomagination.com/smartgrid/#/augmented_reality
Handheld Augmented Reality Project (HARP): http://isites.harvard.edu/icb/icb.do?keyword=harp&pageid=icb.page69587
Hough, L. (2010, April 7). Handhelds, avatars, and virtual aliens. Retrieved from http://www.gse.harvard.edu/news_events/ed/2007/fall/features/handhelds.html
How a Marker-based augmented reality algorithm (like artoolkit’s one) works?. (2010, February 11). Retrieved from http://stackoverflow.com/questions/2236311/how-a-marker-based-augmented-reality-algorithm-like-artoolkits-one-works
Jenkins, H. (2004, April 2). Look, listen, walk "augmented reality" researchers are using location-aware handhelds to change the way we experience the world around us.. Retrieved from http://www.technologyreview.com/communications/13560/?a=f
Kapp, C. (2010, March 3). Augmented reality in the classroom. Retrieved from http://www.nmc.org/preso/7676
Kapp, C. (2010, March 14). The Pixel farm. Retrieved from http://blog.craigkapp.com/
Layer: http://layar.com/create/
Local Games Lab: http://lgl.gameslearningsociety.org/index.php
O'Shea, P. (2009, September). Augmented reality experience. Retrieved from http://parks.sandi.net/Pages/SITP/ARE_intro.htm
San Diego Museum of Art: http://www.sdmart.org/
School in the Park: http://schoolinthepark.net/
Royal, K. (2010, April 12). Augmented reality the new simulation. Retrieved from http://www.educatorsroyaltreatment.com/2010/04/12/augmented-reality-the-new-simulation/
TagWhat: http://tagwhat.com/
University of Wisconsin's Local Games Lab http://wistechnology.com/articles/2416/
YouTube: http://www.youtube.com
Zooburst: http://blog.zooburst.com/