There are two types of simple augmented reality: marker-based which uses cameras and visual cues, and markerless which use positional data such as a mobile's GPS and compass. (Johnson et al, 2010)
And Markerless AR:
Even beyond the fun, the games, the learning, and medicine...
Rolf Hainich in his book The End of Hardware (2009) sees this technology as something that will also benefit the environment by replacing hardware with small virtual devices. Educational games that use markerless AR require only one handheld device for a group of students working together; virtual games required each student to have his/her own individual computer. "Virtual devices could definitely save a lot of natural resources...dumping a 20g vision simulator is not as bad as dumping a 20kg monitor." (Hainich, 2009)
Hainich, Rolf. (2009). The End of hardware, 3rd edition. Booksurge.
